WHY ARE ME REVIEWING GAME WE ALL PLAYED BEFORE!!!!!!!!!!!!!11
Heh, that “1″ wasn’t intentional…for once!
So I decided for something different, to check out the other versions of Wolfenstein besides the classic PC version most of us are familiar with. While alot of us know about the various versions have come out for the Mac, SNES, and GBA along with other versions (both commercial and non-commercial), alot of us havn’t played them. This could be lack of time, lack of systems to play them on, etc.
Anyway, through the power of…reverse procrastination (what’s the opposite to sitting on your ass?), I’ve decided to review one or two as I find them. Here’s the first review.
DISCLAIMER: Until now, I’ve only played the PC version, as such, assumptions made about the MAC version may contain traces of fail. Update: They do.
The PC version needs no introduction, so lets look at the version made for the Super Nintendo. It’s going to be difficult to avoid comparing it to the original, so I’m not going to try resisting. In the slightest. And for the record, I’m using an emulator.
Starting up the game you’re greeted by an animated globe with a concave picture of the iD software logo. The title screen and menu are original, with many differences from the PC version. The difficulty and sound features are toggled on the main menu, along with…mouse?
The SNES had a mouse?
And instead of a save/load option there’s a password menu where you type in the password for the level you’re up to, as in most games of the time.

Starting a new game, you’re greeted with a nice scrolling intermission screen, where they’ve evidently stolen the artwork from Spear of Destiny’s end screen. No episode select; the thing runs with seamless levels.
From the very start of the gameplay you know this isn’t a basic port of the PC game. The weapon images and status bar lend themselves from the MAC version, and you aren’t even starting in a dungeon. Seems rather than escaping the castle, we’re infiltrating it now (I actually read the “mission briefing” for once…woo). Which is cool I guess, it’s differnt while the maps still seem to keep some of the layout of the PC versions. I’d like to mention that while on the first level all the secret areas from the PC version are present in this version, there’s apparently more added. BUT WHO WOULD WANT TO LOOK. The sound effect for the pushwalls make my ears bleed. They sound so bad, I cannot emphasize that enough.
There are a fair few improvements besides the addition of intermission screens. The doors move noticably smoother, and the death sequences are much nicer. Oh, and a flamethrower and ROCKET LAUNCHER. Awesome.
Now, while the rocket launcher is an awesome addition, it at the same time helped me find a real shortcoming with the game. I spent the first 4 levels trying to work out which button swapped weapons. I couldnt find a way to switch from the pistol to the knife, and later when i found the machinegun and chaingun, I still couldnt find it. I’m one of those players who prefers the machinegun over the chaingun so I don’t waste ammo. It wasn’t until I found the rocketlauncher that it started letting me swap weapons. Even then, I found myself only being able to swap between the chaingun and rocket launcher. That’s right; BJ has enough strength to carry both a chaingun AND a rocket launcher, but can’t keep his pistol with him.
What a dick.
While some sprites are borrowed from the macintosh version of Wolf, the majority are ported from the PC game. And badly I might add; the enemies don’t bleed and the majority of references to Nazi Germany are gone. I don’t really see the point in editting out blood since you’re KILLING the people anyway. Blood or no blood, kids are going to know that guy isn’t getting up. But when I say badly, I don’t really mean them, I mean this sort of thing:

The developers should of noticed things like this…and you know, FIXED the shading so the textures flowed a bit more consistently. And who the fuck decided to turn the dogs into giant rats? WHAT WERE THEY SMOKING.
AAAANNNDDDD moving back to the positives I’d like to talk about controls. Movement is nice and fluent and one of the best things is that the SNES controller is taken full advantage of, in that you can strafe using the shoulder buttons. This effectively enhances gameplay, much like in games like DOOM. Later levels are more challenging, and I found bosses really difficult so i thank god for this ability. Well, not Hans Grosse. He didn’t even shoot me, what the?
On that note, I found alot of enemies wouldn’t actually attack until they were really close, giving me more than ample time to kill them before they even try to land a hit.
I realize I’m jumping back and forth between everything, so I’ll end this no saying it’s a great spin on Wolfenstein, it’s great that an “official” Wolfenstein 3D game was made with many features that are replicated in many many unofficial mods made in the community.
Like any game it has problems, but they don’t really take away from the gameplay and it’s still a fun experience.